


"Casters Versus Martials" is Really Just "Toolboxe."Sundara: Dawn of a New Age" is On Sale Through Ma.Then there's the usual issue with anti-magic fields that always seem to crop up when they're most inconvenient. On the other hand, if you wait till you're in the thick of danger, you may have to choose between which spells are going to be most effective, finding you're hampered by action economy. Spells have specific durations, as well, and if you use them too soon they'll wear off before they're needed. Lastly, an aspect that's often forgotten, spellcasters need to have the proper materials and focuses in order to make their magic work if these materials are lost, stolen, destroyed, etc., they're rendered powerless. Not only that, but a given character only has so many spell slots per day, and they need to have the proper number of the proper spells available to cast. There are entire creature types that are immune to certain kinds of spells and effects, and there are a lot of creatures with inherent resistances to spells (in Pathfinder, at least, this doesn't apply as much to the 5E players reading this). For example, a lot of spells give their target a saving throw, and often that means the target walks away unscathed if they make it.

Magic, as a solution, has inherent weaknesses that can undermine its usefulness as a tool.
